How I Work
Two things, always in parallel.
I ship games. I also build what makes shipping them less painful. Neither is the side project.
Roughly how the work breaks down
How a project moves through me
Problem Solving
A few problems worth telling you about
Shipped titles prove I can finish things. These show how I think.
Projects
Selected work
Commercial titles, personal projects, and internal tools.
More projects & tools
Skills
Capabilities
Grouped by what they're for. Search to cut through the noise — or find the long-tail stuff.
No skills match "".
Experience
Where I've worked
The full picture, condensed. Click any role for the details.
Recognition
Highlights
Contact
Let's talk
If gameplay programming, technical leadership, or pipeline and automation work is what you need, here's where to reach me.